Relay Race
Copy the code into the deck builder to try out this deck:
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24V Relay Module ${24V Relay Module}
The centerpiece of this deck is the 24V Relay Module. This creature switches on and off every time its hit. It's really powerful while its on, and very weak when its off, so this deck is designed to switch the Relay on and keep it on! I gave it a sack lunch to effectively give it some extra life, but there are a lot of plugins that could work here.
Pugilist ${Pugilist}
Pugilist's move "Jab" has priority, meaning it ignores the speed stat of other creatures and goes first. This makes it useful for switching the Relay on at the start of the round. And with the crazy straw plugin, this move can just barely kill Bees as long as they aren't optimized into the life stat (and lets be real no one is bringing + life bees).
Used Couch ${Used Couch}
Being a Brain type, the Relay Module is afraid of bees. Other nature types too, but mostly bees. Used couch is pretty awesome at countering them. Redirection is also very useful for this deck, as it allows you to keep the Relay Module on. I gave Couch the spikey collar plugin to make it even better at shutting down low cost cards.
Baby ${Baby}
Speaking of redirection, Baby has the cheapest redirection move with "Cry". It dies fast, but the organ donor plugin makes this a good thing.
Dragonfly ${Dragonfly}
As the fastest creature in the game, Dragonfly is great at taking out threats that might be able to out speed the Relay Module to turn it off before it attacks. The Relay Module also turns on and gets a lot stronger when it levels up, and the extra experience from Dragonfly can add up! Maybe I'm leaning too heavily into protecting Relay from Nature types, but I gave the Dragonfly the bottle plugin to give it a Chud type attack. I would consider swapping it for the first aid kit plugin to provide some fast healing if I end up struggling to keep the Relay alive.
Bacteriophage ${Bacteriophage}
As the highest strength Chud type, Bacteriophage is here for more coverage against Nature types. Since our damage output is mostly from the Relay Module, it's a good backup. I gave it the gobi 65 plugin to make it deal more damage.
Cherub ${Cherub}
Cherub heals allies when it attacks them, so this ones a pretty obvious choice. You can heal the relay and switch it on at the same time. The amount Cherub heals depends on its damage, so I gave it the red herring plugin to get a little extra out of attacking the Relay.
Skeeter ${Skeeter}
Skeeter is mostly here just because its CHEEEAAP. With the cologne plugin, you can switch the 24V Relay Module on for 1 Chod during the init phase, potentially allowing it to out speed going into the action phase! Feel free to swap this out with another 1 cost creature if you feel so inclined.
Socky ${Socky}
Socky has the coolest synergy with the Relay Module out of the whole deck! When Socky is initialized it has a move called "Soil" which hits every creature for 1 damage (turning on the relay), and turning Socky into crusty mode. While crusty, Socky has a move called "Laundry Day" which eliminates the type and passive abilities of a target. Use this on the Relay Module while its on, and it'll never be turned off again! Socky isn't super fast though, so be careful going for this- if another creature attacks the Relay Module before Socky removes its ability, you'll be stuck with a weak Relay... I gave Socky the solar panels plugin for some surprise speed to try to prevent this situation.
Beneficial Nematode ${Beneficial Nematode}
I wasn't super sure what to do with this last spot, so I filled it with a creature I think is underrated right now. Nematode is great for keeping other creatures alive and healthy, which is important if you get a powerful Relay set up! Since I probably won't use Nematode to attack often, I gave it the ankle weights plugin, so I have the option to eject it without leaving a socket wide open.
Overkill Mod
I put the overkill mod on this deck since once you get a Relay powered up, you'll be doing some heavy damage. I also considered auto exp because of how good levelling up a Relay Module is, so its worth trying both!